Saturday, 10 August 2013

Project Research and Development - Notes regarding Technologies in the Story

Don't want to add technologies that would significantly alter the logic or opportunities within the plot. Some technologies do exist that we can design analogues for.

Technological limitations in Jingo to take note of

  1. No conventional firearms - only bows and crossbows (longer reload times and/or physical strength required)
  2. No instantaneous long distance communications - Clacks/semaphore not yet invented (conflicting information)
Technologies and props within Jingo that we can make analogues for
  1. Imp-based cameras
  2. Land transport (horses, carriages, camels, etc)
  3. Klatchian flying carpets 
  4. Sail ships
  5. Street lamps
  6. Military strategy sand tables
  7. Libraries
  8. Armours
  9. Swords
Problem - a properly futuristic society would have many things that AM doesn't have in the books. Many of these things feel necessary for it to be considered sci fi (computers, electricity, etc). A whimsical computer (Hex) was created by the Wizards in one of the books.

Do I stay faithful to the books and figure out a way to make it seem sci fi whilst limiting the available technology, or do I take an 'alternate history' route?

I think that staying faithful will dominate far too much of my time at this point, given the vast amount of negotiation that will have to take place to ensure that things I add or alter do not have implications in other Discworld novels. Anything that is essential to the integrity of the plot as it is written here will remain the same. Otherwise, changes can be made.

Remind yourself of the purpose of this exercise: to explore the translation of a fantasy text into sci fi using concept art - the main focus being on developing design skills in response to a pre-written text and the creation of a series of designs that work together as a coherent whole.

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