New process for this project - set definite attributes early one, don't strive for absolute textual perfection. Make some quick calls regarding materials, etc, then move on and start making. Information like 'is it copper or steel' can be either provided by the AD or can be a part of the material/colour variations you do later on. I don't have to define that for myself right now when there is no absolute answer or if the answer would take excessive time to find out.
So the task is:
Design Detritus' Cooling Helmet as created by Lance Constable Cuddy. Helmet created in the book 'Men at Arms' and plays a part in trying to keep Detritus' brain cool in this book, Jingo. Information can be found in Men at Arms and in Jingo, as well as in online Wiki resources.
Use Kirby's vision of Detritus as a character base; that is, if we require a character on which to place the helmet or to design for (create aesthetic unity between character and prop) then use Kirby's rendering. Imagine we've been given a character shape already to make these designs for.
Notes from Men at Arms
There was a hammering noise from somewhere inside. Cuddy had come in ten minutes before with a bag of tools, a couple of helmets and a determined expression. Colon was damned if he knew what the little devil was working on.
Cuddy coughed. 'These big bits are cooling fins, see? Painted black. I glommed a clockwork engine off my cousin, and this fan here blows air over—' He stopped when he saw Colon's expression.
Notes from Jingo
Technically they were all in uniform, too, except that mostly they weren't wearing the same uniform as anyone else. Everyone had just been sent down to the armoury to collect whatever fitted, and the result was a walking historical exhibit: Funny–Shaped Helmets Through the Ages.''
It took half an hour to get to the top of the dune. The sand had been stamped down but, even as Vimes watched, the wind caught the particles and nibbled away at the prints.
It took half an hour to get to the top of the dune. The sand had been stamped down but, even as Vimes watched, the wind caught the particles and nibbled away at the prints.
'Camel tracks,' said Vimes. 'Well, camels don't go all that fast. Let's––'
'I think Detritus is having real trouble, sir,' said Carrot.
The troll was standing with his knuckles on the ground. The motor of his
cooling helmet sounded harsh for a moment in the dry air, and then stopped as the sand got into the mechanism.
'Feelin' fick,' he muttered. 'My brain hurts.'
'Quick, hold your shield over his head,' said Vimes. 'Give him some shade!'
'He's never going to make it, sir,' said Carrot. 'Let's send him back down to
the boat.'
'We need him! Quick, Cheery, fan him with your axe!'
'I think Detritus is having real trouble, sir,' said Carrot.
The troll was standing with his knuckles on the ground. The motor of his
cooling helmet sounded harsh for a moment in the dry air, and then stopped as the sand got into the mechanism.
'Feelin' fick,' he muttered. 'My brain hurts.'
'Quick, hold your shield over his head,' said Vimes. 'Give him some shade!'
'He's never going to make it, sir,' said Carrot. 'Let's send him back down to
the boat.'
'We need him! Quick, Cheery, fan him with your axe!'
Extracted information;
Made of two or more seperate helmets
Has got black cooling fins on - maybe look at heat sinks - 'big bits'
A clockwork engine - maybe the engine a single piece
Has got fans on
Mechanism susceptible to sand - may be exposed to elements or un-shielded
Watch uniform generally scruffy and mismatched - so no one particular style we have to adhere to
Brief Technical Research:
Radiators
Heatsinks
Fans
When designing provide the AD with a range of interesting and unique designs
What if focus more on 'cool' and generating unique ideas for helmets before diving in to a specific set of attributes rather than agonising over what to focus on and what not to focus on immediately - for this one try a different process. when it comes to critical analysis, we can think about the specifics
Plan for this one -
- lay down some ground rules and do a quick brainstorm
- do a variety of different characters and styles - we are defining an overall direction
- get the dice art director to pick one and then write up the desired style, character, etc
- do variations on this now thinking more about design theory to express the desired character and style
- narrow down to five that I think are the most successful and interesting
- show them to the AD and have one to carry on with
- final refinements if necessary and if time allows
- colour, material
- render
Step 1 -Ground rules:
- NOT scary or villainous - it's an attempt to be a respectable watchman's helmet
- Based on one or more old armoured helmet styles
- Contains a cooling fan driven by clockwork
- Hand made and a 'frankenstein' - it's obviously not factory made. Cobbled together bits and pieces. Level of polish is uncertain.
Brainstorm:
- Source of power - steam, wind-up?
- Nuclear cooling tower
- Simple/complex
- Busy/plain
- Small/large
- Tidy/scruffy
- Solid/fragile
- Airy/dense
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