Thursday, 25 July 2013

Research (drawing skills, design skills) - Perspective Theory and Thumbnail Generation Techniques


Watched Intro to Perspective for Entertainment Design Class with Polina Hristova


It's a basic explanation of simple perspective principles, dealing primarily with one point perspective (further lessons cost a bunch of money).

Mostly stuff I already knew, but had an alternate way of looking at the picture plane. Started to talk about station point, a picture plane and how far the viewer is from this plane, block-ins and measuring, and the viewing cone, things I've not come across before.

Her quick and fractured explanations aren't useful enough, so I'll have to look these up elsewhere.


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Watched Thumbnail Tutorial PT1 and PT2 by Lennart Verhoeff




The video discusses the use of Alchemy, a really unique and free drawing software, to create brushes for Photoshop and then using these brushes to create a bunch of thumbnails that we can then look at and push further to find good compositions.

He draws every rectangle at once with sweeping strokes and custom brushes to create a consistent shape language. If doing a sci fi or tech environment, he'll create custom brushes that fit the theme shape-wise (hard edges, straight lines, etc) in Alchemy.

Then it's a case of going through, picking out some parts, lightening/darkening some thumbnails, finding shapes and compositions, etc.




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