Watched Intro to Perspective for Entertainment Design Class with Polina Hristova
It's a basic explanation of simple perspective principles, dealing primarily with one point perspective (further lessons cost a bunch of money).
Mostly stuff I already knew, but had an alternate way of looking at the picture plane. Started to talk about station point, a picture plane and how far the viewer is from this plane, block-ins and measuring, and the viewing cone, things I've not come across before.
Her quick and fractured explanations aren't useful enough, so I'll have to look these up elsewhere.
----------------------------------
Watched Thumbnail Tutorial PT1 and PT2 by Lennart Verhoeff
The video discusses the use of Alchemy, a really unique and free drawing software, to create brushes for Photoshop and then using these brushes to create a bunch of thumbnails that we can then look at and push further to find good compositions.
He draws every rectangle at once with sweeping strokes and custom brushes to create a consistent shape language. If doing a sci fi or tech environment, he'll create custom brushes that fit the theme shape-wise (hard edges, straight lines, etc) in Alchemy.
Then it's a case of going through, picking out some parts, lightening/darkening some thumbnails, finding shapes and compositions, etc.
No comments:
Post a Comment