Wednesday, 24 July 2013

Project Planning - Semester 2, Initial Thoughts

Composition practice done over the break


Thoughts on last Semester:

  • Was often initially unsure of the purpose of an design step until a little way into it. Perhaps better to know the goal of a particular exercise before beginning.
  • Sometimes an iteration exercise designed to produce several variations would just be a series of developments to a final design. Keep an eye on this if the aim is to produce several outcomes.
  • Is it important to know how other designers use references in their actual daily process?
  • How much do I need to adhere to a specific way of working? 
  • How important is it to be designing 'the right way'? And how much time and thought should I dedicate to this?


Thoughts on this Semester:

  • Perhaps good to plan my weeks with a solid structure - this day is for one thing, this evening is for another thing, etc.
  • I want to study a broad range of topics in terms of sketching and world research - buildings, trees, anatomy, animals, rocks, cultures, costume, weapons, vehicles, etc. This needs to be worked in to my week.
  • I want to get regular artist research done as well - this needs to be worked into my week as well.
  • I want to get regular developmental work done on the project.
  • I want to research specific design techniques and processes.
  • I want to research artistic technique - line weight, composition, colour, light, etc.
  • Picked a single Discworld novel to be the focus of my project - this will give priority and a sense of hierarchy of effort to each location.

Thoughts on the Break and Yukfoo Internship:

I've been doing a full-time and somewhat informal work experience at Yukfoo Animation for the past two weeks. It's been interesting, and it's put a couple of things in perspective for me.

It's important for me to pick a Discworld novel and design for that novel specifically rather than designing for the fictional world without any direction. I need to know which locations, characters, vehicles, etc, are seen most often in the story so that these can be top priority. Then work on other locations (etc) based on their importance to the story.





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